I’m an environment artist that’s constantly amazed by the technical side of game creation. This combination has driven me into a ‘technical environment artist’ role which means I have the creative ability to create worlds in 3D as well as utilize the engine and other software to enhance my work. Whether it’s to do with performance, enhancing the visuals or making use of procedurality to speed content creation.
GET TO KNOW JAKUB
WHAT IS YOUR DREAM JOB TO START YOUR CAREER WITH?
First to get into a studio I would prefer my position to be an environement artist as this will allow me to use the in-house tools and learn the workflow of the studio before moving into a tech position.
DESCRIBE YOURSELF IN FIVE WORDS OR LESS.
Always avalible to help you.
WHAT'S YOUR HOBBY?
Trying out games that are way outside my comfort zone such as racing simulators or just plain unfair platformers.
WHERE DO YOU SEE YOURSELF IN 5 YEARS?
In 5 years I would expect to see myself at a mid-level technical artist position making everyones work easier.
DESCRIBE YOUR DREAM JOB.
A dream job would be working on game advanced effects to enhance gameplay in a studio that always helps its peers.
WHICH GAME INSPIRED YOU THE MOST TO CHOOSE THIS CAREER PATH?
It would be Battlefield 3. To me, that game was groundbreakingly realistic and looking up all the new technology, made possible by the frostbite engine, was a complete eye opener.
IF YOU WOKE UP IN A VIDEOGAME, WHAT WOULD YOUR SPECIAL ABILITY BE?
It would definitely be the ability to save and load game (or life in this case) whenever I choose.
WHY DO YOU DESERVE A GREATER SHARE OF SPACE IN THE YEARBOOK?
I don't, everyone should have the same space.