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Dedicated and disciplined. A 3D Artist specialising in matchmoving with a passion for the technical side of the pipeline. Stemming from an editing background in Adobe Premiere and Sony Vegas, now pursuing a proficiency in matchmoving (3DEqualizer). Additionally, I've developed skills in other 3D packages, most notably; Maya, ZBrush and Substance. Intends to pursue a career in matchmoving as a junior role.

SHOWREEL

GET TO KNOW ETHEN

Describe yourself in 5 words.

Dedicated, Disciplined, Self-reflective, Integrous, Punctual.

What are your hobbies and interests?

Physical fitness 4 times a week consisting of HRF and occasionally cycling. Studies languages; Indonesian, Spanish as well as programming language: Python. Enjoys cooking; predominantly Italian, Spanish and Indonesian dishes. Recreational activities like streaming and card games. Has a particular interest in photography by taking a photo-a-day since April 2018.

What job position would excite you the most to start your career with?

A position that takes and utilizes Lidar scans. Since equipment to take Lidar scans yourself is expensive, the closest I have gotten to it is operating an auto tracking engine to pick up parallax. This can then be used for terrain generation by modelling a mesh from the obtained points.

Describe a challenge that you had to overcome in your group projects.

3DEqualizer Z axis calculation error. Object tracked correctly on two axis but couldn't calculate depth of the points. Faked depth with camera track and estimated where the object was in relation to the tracking markers. Took animated keyframes for x and y and constructed z curve with Maya's animation tools.

Which movie inspired you the most to choose this career path?

Not a movie but a collection of short films that were released by studio RocketJump. The studio later developed a number of series such as; Video Game High School and Dimension 404.

Describe your favorite VFX sequence.

One of my favourite vfx sequences is from Star Wars: The Phantom Menace. For a film released in 1999, many VFX shots still hold up and look amazing. Particularly, the pod racing scene. The mirage and motion blur are hyper-realistic. The projection mapping of the environment onto 3D models made the scene look amazing. There are just so many difficult elements that are put together so well. The sequence is definitely up there as one of my favourites.

What was your crowning moment of your time at Escape?

Regaining control of my life and helping me with my ambitions.