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I am an aspiring 3D Animator who is excited to dive into the world of animation. I enjoy breathing life into characters and I am passionate about conveying feeling and emotion through visual art. My time at Escape Studios has given me other interests like rigging and utilising Unreal Engine 4 to render animations. Group projects have also shown me that I like problem-solving and stepping up to a challenge! I would like to start a career in character animation and in doing so I hope to continue developing and refining my skills.

SHOWREEL

GET TO KNOW MOLLY

Describe yourself in 5 words.

Dedicated, problem-solver, creative, inquisitive and passionate.

What hobbies do you have?

When I’m not working, I love to sit down and play video games as it allows me to practice communication and working together with people in a team setting. I also enjoy crochet and I feel this has taught me resilience and problem solving, as once I start a difficult project I will keep working on it until it’s finished and to a good standard.

Tell us an achievement you're proud of.

One achievement I’m proud of is a personal one; during my third year at Escape Studios, I set myself with a goal to learn rigging. I achieved this by rigging the characters for the short film ‘Shimmer’, as well as the short film ‘Sweet Heart’. I am proud of this as I feel that it enabled me to push myself out of my comfort zone by taking on additional responsibilities. Moreover, I feel that having a basic understanding of rigs will assist me to become a better Animator and broadens my knowledge of other disciplines that encompass animation.

Describe a challenge that you had to overcome in your group projects.

One challenge I had to overcome in my group projects was utilising Unreal Engine to create the picture effects for the short animation ‘Picture Us’. Over the course of the project, I learnt a lot about how to set up and create post-processing materials, as well how to set up the Sequencer to play animation caches cohesively. Overall I feel that I learnt more about the Maya to Unreal pipeline and I know that I can apply these skills to jobs within the industry as Unreal becomes more widely used.

Would you rather be a wizard, jedi or superhero and why?

If I could be a Wizard, Jedi or a Superhero, I think I would be a Superhero because I like being relied on. Moreover, whenever I am working and I find a problem, I will do everything I can in my power to resolve it – sort of like saving the day!

Which animated movie inspired you the most to choose this career path and why?

I think that the animated movie that inspired me the most to choose this career path was probably DreamWorks’ ‘How to Train Your Dragon’. I remember watching it as a child and being in awe at how cool the creature and character animation was. It really motivated me to want to learn how I could give life to characters and be a part of something great. As I grew up, I was eager to learn more, and I began dabbling in the world of animation through free programs, such as Blender.

What was your crowning moment of your time at Escape?

The crowning moment for me at Escape Studios was when my teams won multiple awards across different projects because it showed me that all our hard work had paid off and we were getting the recognition we deserved!