What was your crowning moment of your time at Escape?
It had to be the beginning of my final project, ‘Malloe’. I had decided to rework an idea I had originally pitched in my 2nd year, without thinking it would really be chosen. But as we were doing our initial votes, it ended up having the most interest. And all the reasons it wasn’t picked the previous time, were the reasons people wanted to work on it; it had potential for original character design, interesting environment concepts, and a fun story. Seeing something I had only imagined being put into production and being brought to life by all the artists around me, was a really self-affirming moment.