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What hobbies do you have?
Reading is a massive part of my life and I love waking my mind up during my morning commute with a good book! I also really enjoy conceptualising characters and creatures using ZBrush, it’s a lot of fun to push my anatomical skills to create fresh and exciting designs!
What three things would you take to a desert island and why?
Probably a laptop, a power supply and a tent. I’ll order the rest on Amazon when I’m there.
Where do you see yourself in 5 years?
In five years, I hope to be working as a CFX TD, creating advanced muscle, cloth and groom simulations for creatures and characters, in addition to problem-solving and collaborating with like-minded creatives!
Tell us an achievement you're proud of.
Most recently I created a digital-double for my grad-film ‘Post-Mortem’ and I’m incredibly proud of how close I was able to take the likeness to my live-action reference. I’m also very happy with the level of detail I was able to achieve by using TexturingXYZ maps, Houdini’s procedural tools and Maya’s fantastic look-development tools.
Would you rather be a wizard, jedi or superhero and why?
I’d love to be a Jedi, bringing peace to the galaxy, balance to the force, etc. I would only request that I not be around for Order 66...please.
Which movie inspired you the most to choose this career path and why?
Peter Jackson’s 'King Kong' (2005) was a massive inspiration for me as a child, the titular character was brought to life masterfully by Weta Digital. From the amazing level of detail of Kong’s expressive face, to the realistic fur simulations, from that point on I knew Visual Effects, and later creatures, was something I had to get involved with.
What was your crowning moment of your time at Escape?
Presenting our final grad-film, ‘Post-Mortem’, to industry and getting amazing feedback, after so many months of hard and intense work, was a very gratifying and rewarding moment. It was simply the perfect way to end my time at Escape
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