top of page
WebLogo_2022_Black.png
2D_profile.png
linkedIn.png

I'm a 3D Modeller who's driven to get started in the industry. I’ve always enjoyed drawing, and hard surface modelling/organic sculpting really felt like the next step for me to develop my artistic skills. Whether it’s capturing every detail in Maya, or bringing a concept to life in ZBrush, I’m always keen to push how photo-real I can go. For me, being a junior 3D modeller would be a great place to start. Even if I’m not creating a main hero asset, it’s really exciting to be able to create something that could pass as a practical piece.

SHOWREEL

GET TO KNOW TOBY

What hobbies do you have?

Outside of VFX I still consider myself really artistic. I’ve loved drawing ever since I can remember, and still try to draw when I can - in particular I like to design and create my own alternate film posters. On top of this I’m also a huge petrolhead, and I try to make the time to visit as many car events as I can just to take photos. Something I’ve also always enjoyed is playing piano and, even though I do get a little busy with VFX, I still like to set aside a few hours to play my favourite soundtracks.

What three things would you take to a desert island and why?

The first would have to be a piano. I would definitely want something to keep my mind busy, and I couldn’t face being stuck anywhere for too long without any Hans Zimmer. The second would be my reMarkable tablet. Even though I know it would run out of battery eventually, it has a decent life, unlimited pages, and I think I’d hate going that long without drawing. Thinking logically, I think the final would be a telescope. If I took a camera, I’d end up running out of film, so I’d make the most out of the zero light pollution.

What job position would excite you the most to start your career with?

To be able to start my career with a Junior 3D Modelling position would be nothing short of amazing. I’m already eager to do what I do now at a professional level, and to model or sculpt in the industry, while learning and progressing the entire time would be an unforgettable experience. For me, this would be the most exciting start I can think of for my career.

Tell us an achievement you're proud of.

My proudest achievement would have to be directing our most recent short film, ‘Post Mortem’ with Ridma Suriyagoda. It was incredible to art direct a project through every stage, and I’m really proud to say that I was able to contribute so much to the project - modelling the hero asset and other assets, creating the concept art, designing the credits sequence, and even just composing the music. I’m really grateful to my team for putting in such a fantastic quality of work and it really was an amazing experience collaborating with them to produce something I’m so happy with.

Which movie inspired you the most to choose this career path and why?

That would have to be 'Pacific Rim' - the perfect combination for me of 'Transformers' and 'Clash of the Titans'. Seeing that for the first time, I was completely mesmerised by the sheer attention to detail in that film. I knew then that I didn’t just want to draw what I was seeing on screen, but I wanted to be a part of how it came to life, and I wanted to be responsible for every little detail and design choice of the main characters.

Describe your favourite VFX sequence.

My favourite VFX sequence has to be the Hong Kong fight in 'Pacific Rim'. It’s a pure spectacle of VFX work, with each of the unbelievably complicated Jaeger models, and the extremely detailed Kaiju models. The best part about the film was how they sold how giant each of the creatures were. This scene really proves it in everything from the insane mechanical parts on the Jaegers, to how they used cameras to demonstrate their scale in the real world. On top of that, the rain and the neon city lights just sit on the massive creatures so well.

What was your crowning moment of your time at Escape?

Watching the final cut of 'Post Mortem' for the first time. Seeing how far we'd come at Escape with all of our work at the top of its game was unforgettable, and it just made me even more motivated to push my ability even further in the industry.

bottom of page