Giacomo Morbioli_Profile with Text.png

I am an aspiring Weapon and Hard Surface Artist. I'm passionate about both 2D and 3D. I'm especially interested in starting as a Weapon Artist as I started shooting them with my father in Texas since I was 13. I come from a 2D background thanks to my mother being an oil painter. I've been drawing and painting all my life but started an interest in 3D while I was learning to be a Concept Artist and never have looked back. I come from a multi-cultural background, being half Spanish and Half Texan, as well as having lived in both.


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What are your hobbies and interests?

I love painting and drawing digitally, watching video tutorials and watching videos about weapons (especially rifles), reading both Manga and Manhwa, target practice (it's been a while), playing both single-player and multiplayer games (stay away from Total War, it's too addicting), drinking craft beer (especially Imperial Stout).

What makes you unique?

I think my background is what makes me unique. Having a traditional oil painter as a mother and growing up in both Spain and the US gives me a cultural diversity that has shaped who I am as a person. Also, I have lived in Copenhagen, Denmark, for 3 years.

Tell us an achievement you're proud of.

Learning about VFX and Tech Art. I knew almost nothing about it when I began the year, and I feel I have grown a lot more as an Artist thanks to that. While I'm still not confident, it has given me more flexible thinking for future projects.

Describe a challenge that you had to overcome in your group projects.

The water shader. It took many iterations and approaches. I immediately knew I wanted actual vertex movement, thus I used the Gertner waves, but it took a lot of looking for the right approach. I worked on the water through the entire project

Would you rather be a wizard, jedi or superhero? and why?

A wizard, cause you have more flexibilty when it comes to spells.

Which game inspired you the most to choose this career path?

Dark Souls and Fallout New Vegas were both big inspirations.

What was your crowning moment of your time at Escape?

Finishing the final project, what a huge relief.