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I’m a 3D Artist with an eye for environmental design. I have a strong passion to design and create believable worlds that you can immerse yourself in. From the overall scale and shape of the environment, to the smaller details and how they interact with each other. I’m enthusiastic to learn more from others, while also sharing and implementing my own knowledge in creating and building optimal worlds. I can’t wait to continue my journey in this exciting industry!


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Describe yourself in 5 words.

Flexible, Resilient, Determined, Diligent, Proactive.

What makes you unique?

I always wish to achieve more than what I’m currently capable of, with a drive to learn more and better myself from any past/future mistakes. Using my observation and creative skills to push new and exciting ideas with others. I believe it’s important to stay optimistic for the future.

What are your biggest strengths and weaknesses?

I would say some of my strengths are creative initiative looking at important aspects of an environment – spacing, focal points, design. As well as utilizing appropriate elements such as modular assets, trimsheets, prop placement, etc. My weakness would be to sometimes over-work and not take more time to myself.

Where do you see yourself in 5 years?

In 5 years time I aim to establish myself as an experienced Environment Artist, opening up further opportunities available to me.

Which game inspired you the most to choose this career path?

The Halo franchise. From playing the early games at a young age to making memories with friends. The way in which stories are told through the narrative and the way that environment gripped me. It’s what inspired me to enter this career path and a wish to re-create similar experiences for others.

What video game character best embodies you?

Sergeant Avery Johnson. Nothing like chomping on a cigar in the heat of battle. I mean I don’t currently smoke, but mentally, I’m chomping a cigar.

What was your crowning moment of your time at Escape?

I think my crowning moment at Escape was being able to work as an Art Director in one of our group projects. Although it’s not quite like the real thing, the similar aspects did allow me to develop my skills in management and creative direction. It also gave me an opportunity to work with some great people.