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I have always had a growing passion in the world of lighting art and have been studying to make improvements to the cinematic tone of my work. I have been constantly learning and honing my skills through my lectures and taking inspiration looking at films, games and professional webinars to build a strong understanding of how light interacts with the world. I have worked on multiple team projects during my time at Escape Studios, where I have had a large impact through my work with Lighting. I am now currently working at the AAA games studio Playground Games as a Lighting Artist.
GET TO KNOW GEORGE
Describe yourself in 5 words.
Honest, joyful, driven, enthusiastic, creative.
What hobbies do you have?
Photography, basketball, film watching and knitting.
Where do you see yourself in 5 years?
Anything can happen in the space of 5 years but I would like to continue to learn and understand more about lighting, working in both games, VFX and Animation studios in order to expose myself to the many creative talents around the world!
Tell us an achievement you're proud of.
I am really proud to have one of my personal works reposted on the official Unreal Engine Instagram! The post got over 8,000 likes, it was a really amazing moment for me knowing my work was good enough to be reposted by Unreal!
Would you rather be a wizard, jedi or superhero and why?
Jedi. I grew up with the Star Wars saga, I will die with the saga.
Describe your favourite animated or VFX sequence
The movie Dune was visually spectacular, the sets they built and how they lit the characters through the brutalist architecture was amazing, especially when you see behind the scenes.
What was your crowning moment of your time at Escape?
Working on both my Masters project and interning at a Virtual Production company at the same time was stressful but really cool, to be able to talk with industry people and work on my first animated short for my team at Escape!
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