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I'm Dienga or D for short. I'm a Junior Prop and Environment Artist with a love for video games, whether that be playing them or creating them. I’m adept at various industry-standard programs, can follow professional workflow pipelines for both hard surface and organic modelling, and have plenty of experience working both independently and within a team. I’m genuinely looking forward to diving into a lively environment, working alongside like-minded individuals where we can bring out the best in one another and create incredible experiences that can be shared with people worldwide, bringing with it a sense of wonder and excitement that may one day inspire the next generation to step into our shoes.

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GET TO KNOW DIENGA

Describe yourself in 5 words.

Driven, adaptive, adept, inquisitive, collaborative.

If you were an animal, which one would you be and why?

Without a doubt wolves. Not only are they my favourite animal but I love the dynamic they have with their fellow pack members, the pack have a strong bond with one another, showing genuine love and connection to each member and I think it’s something we can all learn from. Every member does their fair share in the group, including the more dominant members and if there ever are any that seem to be struggling, the other wolves will often help them out.

What job position would excite you the most to start your career with?

I'm excited to start my career as a Prop and/or Environment Artist. I want to get straight down to implementing the skills and knowledge I have gained during my course in real industry projects. I’m looking forward to all the new experiences and challenges that lay ahead, meeting new people and creating more bonds.

Tell us an achievement you're proud of.

The thing I am proud of the most is just how far I have come from where I started. Joining this course, I had come from a fine art background and had very limited knowledge of 3D software and the asset creation pipeline. But now I have come out with the ability to effectively use industry-standard software to create beautiful game-ready assets. As a kid, games always felt magical and the people that made them had magical powers. I never thought I would one day be able to bring to life the worlds that I once only dreamt of, I guess I am now one of those magical people.

Which game inspired you the most to choose this career path and why/how?

Halo 2'. That being said it could have easily been 'Fable' as I started playing that first but at the time my little brother ruined the disk by trying to stir his Weetabix with it. The moment I started playing this is the moment I realised I wanted to go down the route of Game Design. Having the strength and stature of an augmented super-soldier or playing as the sleek, noble Elite wandering around environments as I’ve never seen in my life gave me a new sense of freedom and adventure and this was a great bonding moment for my siblings and me.

If you woke up in a in a videogame, what would your special ability be and why?

If I woke up in a video game and had a special ability I’d have to have the ability of shapeshifting. The freedom of being able to pick your form and take on the abilities of the person or creature you change into would be amazing, I could use it to do good and just have a laugh with friends. One moment I could be someone's pet cat keeping them company and sleeping in the sun and the next moment I could be bigfoot photobombing people’s woodland pictures.

What was your crowning moment of your time at Escape?

Getting a first grade in the first games group project. I started a little nervous working with new people and always personally felt like my work was subpar compared to my peers. That project quickly helped put my fears to rest as not only were my teammates lovely, but I also proved to myself that I could produce quality work to fit a brief within a deadline. I’m proud of myself for how far I’ve come and my growth as a person and an Artist. I’m proud of my fellow Artists I’ve had the pleasure of working alongside.