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A video game artist who loves to create unique environments inspired by architecture and media. I generally love to start projects dedicating to large environments with a taste of isolation and freedom for the player to explore within fast pace. This would be inspired by environments from anime movies or a re-do of an old PS2 game environment. I would like to begin my career as being an environment artist within an AAA game.




What makes you unique?

Experience in teaching and use other forms of software. Before entering Escape Studios, I taught children and secondary school pupils how to get into the games industry using Autodesk Maya and Unity Engine for 1 year as a freelance artist. I have also been learning certain tools outside the campus learning environment such as, World Creator, UE52, and Blender.

What three things would you take to a desert island and why?

Emergency radio, knife and lighter. Radio will give a chance to respond to others for help. Knife is handy to carve plants or hunt animals (or try my luck with fish) and a lighter to start fires and cook things.

What are your biggest strengths and weaknesses?

Biggest strength is understanding workflow for terrain creation and architectural modular environment art. I also have knowledge in making prop art and materials. I can conceptualise and pitch ideas with uniqueness while being viable to make. My weakness is anything relating 2D drawing and concentrating on more than one thing.

Describe a challenge that you had to overcome in your group projects.

Being the only 3D Artist in the team, I had to make terrain, layout an entire environment and create props by making mesh, UV and texturing. I also had to create technical artistry such as spline meshes and master materials for terrain and props. As I know there wouldn't be enough time, I have also learned how to integrate with Quixel Megascans to UE4.

Would you rather be a wizard, jedi or superhero and why?

Wizard, because they can do what Jedi and superheroes do if they wanted to.

Which movie or game inspired you the most to choose this career path and why?

Ratchet and Clank and Mirrors Edge. For a long time, I have always wanted to create my own version of different worlds for Ratchet & Clank, so it's what gives me a push for game development. Mirrors Edge was a game about running through a city, and it's always looked beautiful when standing still. Its what gave me architectural fantasies.

What was your crowning moment of your time at Escape?

Being able to create a company, concept and a unique idea within the Masters course all by myself.

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