My name is Marzuq Shyngle. I am a 20-year-old student living in London. When I'm not creating art I love to spend my time skateboarding, trying to strengthen my skills at bouldering and finding new ways to elevate myself and expand my knowledge. In terms of career, I see myself becoming a 3D Environment Artist as I would love to join a team of creative individuals where we come together to create immersive experiences for the player to explore.



press to zoom

press to zoom

press to zoom

press to zoom


Describe yourself in 5 words.

Self-confident, versatile, understanding, consistent and cheerful.

What hobbies do you have?

My hobbies include skateboarding, bouldering, gaming, fashion and a little bit of reading.

Where do you see yourself in 5 years?

In 5 years, I would like to have a handful of projects under my belt working with a plethora of Studios. This will give me a lot of knowledge when it comes to different types of workflows in the industry and will make me a dynamic worker. I would like to have developed a business where I sell my game ready models to amateur game developers.

Tell us an achievement you're proud of.

An achievement I am proud of would be the improvement from when I started to the current day material I produce. I've come a long way since my start at Escape Studios till now. My proudest aspect would probably be my texture quality. I personally think texture work is one of the most important elements of creating 3D props so seeing myself improve on that makes me happy.

Would you rather be a wizard, jedi or superhero and why?

I would rather be a Jedi as "I am one with the force and the force is with me". But to be honest who wouldn't want a lightsaber and to be to force jump.

Which game inspired you the most to choose this career path and why/how?

Two games that have inspired me for my long term plan have been 'Assassin's Creed: Black Flag' and 'Sea of Thieves'. This is because one day I would love to create my own pirate fantasy adventure game incorporating mythical and Lovecraftian creatures in a lush open world.

What was your crowning moment of your time at Escape?

My crowing moment would be me finding the true stylisation that I would like to pursue in my later career, I was having trouble coming to a conclusion and now I'm excelling in that chosen art style.