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Hello there! I'm a 3D Generalist Artist planning to dip my metaphorical toe into the Video Game industry, however I also have my photography and 2D Art skills to back me up. Not to be cliché, but I've wanted to do this since I was little, with the passion I had for games and their worlds only getting bigger. I'm more than happy to hone my ability into something more specialized considering I still have time to learn and knowledge to learn, although this would most likely lead towards either the Prop or VFX roles.




Describe yourself in 5 words.

Inquisitive, compassionate, reliable, imaginative and persistent.

What hobbies do you have?

Apart from the gaming sessions I have on occasion, I take some time to practise my digital art skills to experiment with a variety of minimalist style drawings considering the fact that "Simplicity is Bliss". Additionally, I search for art competitions within my spare time to partake in to challenge my ability of meeting the brief for different projects. When I kick myself out the house to 'get some fresh air', I do find myself taking photographs within the local parks, including those texture based photos that could always prove helpful someday.

Tell us an achievement you're proud of.

Honestly, the achievement I'm most proud of is completing my course at Escape Studios, when Covid-19 moved our learning online during the second year it significantly impacted my morale and I began having doubts about passing onto the final year. Despite the difficulties I faced at that time, with the support I gained from my fellow peers and family I was able to persevere to not only pass the second year with newfound knowledge, but complete third year feeling the strongest I have in my ability and able to showcase my art with pride for the first time.

Describe a challenge that you had to overcome in your group projects.

Within the group projects I've been apart of, there's always been a mild instance of conflict via disagreements in certain areas, during times like this I work on calming down each individual and getting the team together on good terms, allowing us to get production moving again and lowering the risk of friction between members. Being able to listen to a teammate and understand how they're feeling can allow you to become closer to them and keep the overall spirit in the group at a high.

Which game inspired you the most to choose this career path and why/how?

Unusually, the initial game that impacted me to pursue this career would be 'Super Smash Bros. Brawl' for the Nintendo Wii, as someone who enjoys games generally and an interesting story I was fascinated by the 'Subspace Emissary' mode where the characters from so many different franchises were in the exact same location. The cutscenes had no dialogue and personally it didn't need any, the music and expressions alone was enough. While this could've been interpreted as a way to get me into Animation, this game allowed me to escape the world, I'd much like to give others that chance.

What video game character best embodies you and why?

I'd probably be the most embodied by 'Professor Layton', always enjoys a good puzzle or puzzle game from time to time and a nice cuppa moreso (Yorkshire Tea of course). He's the type of person who acts with goodwill by his own accord and is willing to assist people no matter whom they are, above all he treats those he meets with the attitude of a gentleman with the upmost respect. Never afraid to go above and beyond for those he cares about, no matter the dangers that may be present to hinder him.

What was your crowning moment of your time at Escape?

Most definitely that one time I got a round of applause in my first year for creating a silly animation, of which a green apple with a sword single-handedly takes out the red apples that have him surrounded. I admit the title "Bad to the core" wasn't my finest pun moment, however I remember seeing the feeling it gave others watching the short clip, just a small laugh was all I needed to know I was one step closer to making the world feel better for people.

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