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I’m a Masters Graduate looking to continue my career as an Environment Artist. I take passion in environmental design, making sure to establish strong composition and depth to an environment, while also being mindful of user experience. To also design and create beautifully believable worlds and narratives from conception to fully immerse yourself in. I would like to move forward in the role of an Environment Artist, eager to learn more from others and collaborating with my own knowledge to create optimal worlds.
GET TO KNOW WILLIAM
Describe yourself in 5 words.
Flexible, resilient, determined, diligent, proactive.
What makes you unique?
I like to try to achieve more than what I’m currently capable of. I'm always keen to learn more and better myself from any past/future mistakes. Using my observation and creative skills to push new and exciting ideas with others. I believe it’s important to stay optimistic as it helps uplift yourself and those around you.
What are your biggest strengths and weaknesses?
I would say my strengths lie in my creative initiative within aspects of an environment, such as spacing, focal points and set dressing/design. As well as utilizing appropriate elements such as modular assets, trimsheets. My weakness would be to sometimes over-work and not take more time to myself.
Where do you see yourself in 5 years?
I plan to work towards establishing myself as an experienced Environment Artist, so that in 5 years from now I will have new opportunities and creative possibilities open to me.
Which movie or game inspired you the most to choose this career path and why?
The 'Halo' franchise, it was the first main title that drew me into games when I was younger. I really enjoyed the experience that was put together and how it mixed story/narrative, music and gameplay together so well, while also looking beautiful.
What video game character best embodies you?
Sergeant Avery Johnson. Nothing like chomping on a cigar in the heat of battle. I mean I don’t currently smoke, but mentally, I’m chomping a cigar.
What was your crowning moment of your time at Escape?
What was my crowning moment at Escape? Well… There’s been quite a few moments I’ve been proud of. Working on the Laketown Project did help me with my management and directing skills as well as working with the talented individuals involved also granted us an A Rank Rookies Award.
Creating and starring in my own game trailer as part of the Masters Project was also quite a fun and entertaining moment, as daft as it is.
But overall I don't really know what my crowning moment would be, I suppose I just enjoyed the things I've learnt and people I met along the way.
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