Giacomo Morbioli_Profile with Text.png

I aspire to be an Environment and Prop Artist in the Games Industry. I have been studying 3D for the past six years. I formerly studied Art and Design at college. In my third year, I switched from Animation to a Games course. 3D is something that I became very passionate about, being able to create virtual worlds and explore many possibilities to convey a story. I chose to study at Escape Studios because I wanted to broaden my skillsets and learn from industry professionals and like-minded Artists that are passionate about Game Design.


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Describe yourself in 5 words

Honest, kind, articulated, quirky, philosophical.

What makes you unique?

When it comes to 3D Modelling my brain goes into sorting algorithm mode to find the best way to approach a model and to create it at the highest detail.

Tell us an achievement you're proud of

Receiving second place in the Rookies for the team VR project "Aspen Lane" and getting a chance to have an interview with Substance.

Describe a challenge that you had to overcome in your group projects

I once had to take the role of Art Director for a Bioshock themed project while I was the Lighting Artist, it was a challenging adjustment but in the end, the project turned out great.

Would you rather be a wizard, Jedi or superhero? and why?

I don't think that I would be neither of them but if I had to choose one it would be Doctor Strange and have the ability to Astral project as it was something I have experienced first along with the being telepathic.

Which game or movie inspired you the most to choose this career path?

Bioshock Infinite. It was an inspiration, it was the first game I played after not playing games for a few years. The game introduced me to complex storylines that I had not seen in a while. The set design had amazing environment and sky.

What was your crowning moment of your time at Escape?

Meeting amazing people and building good relationships, being able to learn from one another.