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I am a young 3D Artist specialised in material creation and technical art, with general knowledge about modelling, rigging, animation, and post-production of photos and videos. I am curious, ready to discover new programs and to try different pipelines to improve mine and my team work. I am currently looking for a Student/Trainee/Junior Technical Artist position.




Describe yourself in 5 words.

Innovative, expeditious, reliable, definitive and well-rounded.

What makes you unique?

My brain and manner of thought and reflection are distinct from others as I find and explore new methods that work for me. In saving time in projects and the world of work, I can focus on multiple things and complete tasks in very efficient surroundings. These skills help me stay true to myself and show others the bigger picture or an alternative perspective, which is excellent for a team as different philosophies can call for an outstanding outcome.

Where do you see yourself in 5 years?

In 5 years, I see myself as a Senior Technical Artist that can collect ideas and new propositions relevant to the company and the market, as I will be able to understand artists in the same position as to where I am now (having just finished a degree). The gaming industry expands with new minds, and as a Senior Technical Artist, I could push the ideas and encourage them into something immense.

Describe a challenge that you had to overcome in your group projects.

The greatest challenge in my latest group project was manoeuvering my interest and specialization before starting the group project. Initially, I was a Material Artist. However, my interests had shifted to Technical Art as it better suited my skill and interest in careers. During this project, I wasn't always able to focus on my specialization or the path I wanted to pursue; but as I had various skills in different branches, I could adapt to the team's needs and broaden my skills as an overall artist.

Would you rather be a wizard, jedi or superhero and why?

I would be a Superhero, more specifically a Jumper, so that I could jump from one place to another. Meaning I could wake up last minute and jump to work but because of Covid, some companies started to do work from home so this superpower is useless now. I mean... I could still jump from my bed to my chair but who would do that?

Which game inspired you the most to choose this career path and why/how?

Sly 2' is the game that inspired me and took over a large quantity of my childhood is one of my favourite games ever. This game directed my passion for the gaming industry and the artists that produced the game back in 2004. Because of these artists and the ingenious game they designed with unique art style and environments, meshing well with the memorable story, this game unquestionably goes down in the book of legendary games for me.

What was your crowning moment of your time at Escape?

The crowning moment of my time at Escape Studios was during the summer after the first year. After having the taster for the course, I realised this had pinpointed what I wanted to do, with my passion for the material and technical art growing exponentially. At the beginning of the summer term, I explored different materials and textures but then shifted to more technical credentials with shaders on Unreal Engine 4. I worked and studied hard that summer, creating my best work and best marks on modules throughout my University course during the second year. This experience is only one of many peak moments of my time in Escape Studios. However, this experience showed me that with passion and motivation, I could persevere and complete and exceed any task that comes my way.

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