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I am a passionate 3D Generalist that has a touch for hard surface modelling. I love the whole world of VFX and the Industry I will work in and the opportunities it offers. I would love to eventually be a part of the cutting edge production techniques being developed by smaller scale studios or large budget ones as our work is ever evolving.


What are your hobbies and interests?

I love making Pop-up cards and going cycling or to play a game of volleyball on the weekend with mates. I have a keen interest now whenever I watch any films or TV to dissect the visuals behind it and look rigorously for mistake or anything that pops out to show how they made it.

What three things would you take to a desert island? and why?

If I were to be trapped on a Desert Island I would take with me a Wilson Volleyball™, a copy of Private Eye and a Solero™ Mango Ice-cream.

I realise that I can't read anything because of the sun glare, I get lost looking for shade, I end up drinking the melted ice-cream and start talking to the volleyball for company.

Tell us an achievement you're proud of.

I am extremely happy with my progress of understanding the softwares over the 4 years of me working and learning at Escape, I look back and realise just how primitive my understanding of the whole pipeline and system was. Now looking at it, I'm capable of completing and understanding the whole process myself. ( I wouldn't want to though!)

Describe a challenge that you had to overcome in your group projects.

I think one understated issue in group projects is burn-out and losing overall momentum to keep the project going at speed. People don't account for the fact we do need to have free time and space away from projects and it sometimes ends up being the most painful part of a long project. Then people force themselves to work to get it done and it affects the end result a lot. People need to admit they have to take time off to come back and work even better than before.

Which game or movie inspired you the most to choose this career path?

A film scene that inspired me a lot was the "Pirates of the Carribean" Cutler's Death. This was one of the most epic bad guy endings to a film and being released in 2009, was insane for the level of detail and simulations of the ship exploding. It's very dramatic and over-the-top but this is what VFX is for.

Describe your favorite animated or VFX sequence.

My favourite VFX sequence is from "Sherlock Holmes, A Game of Shadows", the forest scene where the parties are chased through woods being shot at by cannons and guns. The cinematography and slow-motion used is amazing, the angle and shot styles are insane and the symbiosis of the real world and the CGI is amazing.

What was your crowning moment of your time at Escape?

I think my crowning moment at Escape was when me and the team in 3rd Year were all still in University at 11:20pm getting the final frames out for a project and the happiness and celebration we had when we finally completed it and handed it in. It had been a very long project and all of us were waiting for the final upload even though some of us didn't have to be there. It was very funny and we all got large cans of Redbull to celebrate (and stay awake).